![]() I’ve only played on a Switch Lite, so it might be more noticeable than it would be otherwise, but that shouldn’t really be an issue. As far as I can tell, there is no anti-aliasing whatsoever, meaning that from the start there are ugly jagged edges and artifacts everywhere. Graphically, the games are - at best - not much to look at. Time to address the Copperajah in the room. Because I haven’t gotten very far I can’t say whether or not there are any Mega Blastoise-level effect misalignments, but the animations I’ve seen so far certainly aren’t tailored to the move that the Pokémon is doing. But they are still the same as they have been since the switch to 3D. For what they are, they’re pretty good (for the new Pokémon at least) and continue the trend of more expressive animations across the board. But the battle styles from Arceus, which I thought added a lot of interest and opportunity for strategy, are gone, replaced by yet another mega-evolution knock-off (and a pretty silly looking one at that).īattle animations are also as “okay” as ever. There are some improvements in this area: you aren’t transported to a pocket dimension during a battle, they happen right in the overworld with minimal transitions, there’s a shortcut for getting to your pokéballs in wild Pokémon battles, and overall the battle interface looks pretty nice and is unobtrusive. battles), it is much the same as it ever was. But, when it comes to the core gameplay (i.e. You can walk around, fall off things, find items and berries lying on the ground, and whatever else to your heart’s content before the game even really starts. Now it should be noted that Scarlet and Violet are true open world games, not confining the player to a single quest line or forcing you down a single path to progress. This is largely because these games, like so many before them, are Pokémon games. Somewhat alarmingly I have yet to mention anything to do with the actual gameplay. I assume you are able to customize your clothing too, though I haven’t gotten far enough for that yet as you start out in your school uniform. All of the choices even have a decent number of options as well, a few more than seen in previous iterations of the same system. ![]() ![]() You can change your eye shape and color, lash shape and color, brow shape and color, mouth shape and lip color, skin tone, hair color and style, and even chose from a few different beauty marks. This has been an inclusion since Sword and Shield of course, but Scarlet and Violet starts off with character creation heretofore unseen in a Pokémon game. The Pokémon also have texture now rather than being smooth, plasticky creatures of clean lines and solid colors.Īnother thing this gen gets right is character customization. All of the models, both human and Pokémon, are also well made with a good level of detail. The text boxes for their dialog even changes to match their temperament. Similarly, the human characters are well animated with the same sense of personality. Their animations are expressive and well done, and reminiscent of the Pokémon anime and the antics that often ensue therein. There are issues with the cutscenes but we’ll get to that later.Ĭontinuing with the theme of improved animations, your selection of partner Pokémon have immediately apparent and lovable personalities in a way that Pokémon in Sword and Shield and even Arceus didn’t. While there is some of that in the game itself, the intro has real animation, with characters that really react to what they’re seeing in a believable way, and a way that adds to their characterization. This isn’t the usual Pokémon affair of characters awkwardly walking, turning, walking again, then doing a canned animation sequence. It’s dynamic, and shows off something that I think these games have going for them: character expressions. Right off the bat, this generation introduces you to the game with a fully animated cutscene.
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